Game Design Document

====================

The following document defines the fundamental aspects of the Really Really Reasly Simple RogueLike (RRRSRL).

Vision

======

RRRSRL is a simple roguelike designed to build a basic Roguelike which is unique and fun to play

Platform, Target Audience

==========================
Windows, Roguelike fans, c# developers and gamers.

Controls

========
up arrow - north
down arrow -south
left arrow - west
right arrow - east

Rules

=====
Player has one life
Monster kills player if they enter the players space and player does not have a weapon
Player kills monster if they enter the monsters space and has a weapon

Objective

=========
The player has to beat the 5th level. Once they escape from that level they have won and the game is over.

Procedures

==========
Player can pickup items
Player can move N,S,E,W
Monsters are randomly displayed on each level
The number of Monsters on each level = Level * 3
Monsters will move to player
Monsters can move diagonals unlike humans

Artwork

=======

The game uses classic ascii text so the art is simple:

@ Character
< stairs
/ sword
# = wall
m monster

World

=====

The entire world for the game is set in the Dungeon. The dungeon is called TBA.

Media

=====

Sound samples are in place for System messages and battle events.

Last edited Apr 29, 2013 at 10:05 AM by asads2012, version 7

Comments

LogicaLInsanity Aug 7, 2012 at 8:33 PM 
TBA = To be Announced

man_kind Aug 2, 2012 at 1:41 AM 
TBA ?
isn't that acronymous for Turn Based Action ?

LogicaLInsanity Jul 26, 2012 at 3:35 PM 
Forgot {"# = wall"} for wall...yeesh