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Game Design Document


The following document defines the fundamental aspects of the Really Really Reasly Simple RogueLike (RRRSRL).



RRRSRL is a simple roguelike designed to build a basic Roguelike which is unique and fun to play

Platform, Target Audience

Windows, Roguelike fans, c# developers and gamers.


up arrow - north
down arrow -south
left arrow - west
right arrow - east


Player has one life
Monster kills player if they enter the players space and player does not have a weapon
Player kills monster if they enter the monsters space and has a weapon


The player has to beat the 5th level. Once they escape from that level they have won and the game is over.


Player can pickup items
Player can move N,S,E,W
Monsters are randomly displayed on each level
The number of Monsters on each level = Level * 3
Monsters will move to player
Monsters can move diagonals unlike humans



The game uses classic ascii text so the art is simple:

@ Character
< stairs
/ sword
# = wall
m monster



The entire world for the game is set in the Dungeon. The dungeon is called TBA.



Sound samples are in place for System messages and battle events.

Last edited Apr 29, 2013 at 10:05 AM by asads2012, version 7


LogicaLInsanity Aug 7, 2012 at 8:33 PM 
TBA = To be Announced

man_kind Aug 2, 2012 at 1:41 AM 
isn't that acronymous for Turn Based Action ?

LogicaLInsanity Jul 26, 2012 at 3:35 PM 
Forgot {"# = wall"} for wall...yeesh